Play Music / 2005 – 2014

My experiments with democratisation of music-playing through software and hardware.


I’ve always been curious about translation — how an artifact in one medium can be translated into another medium. For this project, I wanted to translate visuals into sound. There are two ways to change the sound output of this app — by filtering the visual data (one example implemented is thresholding) or by tweaking the waveform (one example implemented is switching between sine and sawtooth). Future plans for extending this include more preset filters for the visuals, and more waveforms. Inspiration and code bases for the project can be found at the following links:
Screen Capture to Sound by Satoru Higa
Grabbing from the Screen by Zach Leiberman
Waveform Synthesis (OF & C++) by Haris Ali

Gestural Music

A super-short exploration of a pentatonic scale using the iPhone's accelerometer's values fed into a custom Pure Data patch. I'd like to believe this has some resemblance to Malkauns. @Media Lab, Aalto University, Helsinki

Electro-Acoustic Musical Instrument

This electro-acoustic instrument I built uses three solenoids to produce sounds by striking the drum-heads and the metal pipe. I used CPU fans as controllers for the solenoids (wired them through Arduino). Finally, there are a couple of speakers, which combined with a contact piezo microphone, make a quick haptic feedback generator. @Media Lab, Aalto University, Helsinki


An electronic musical instrument, inspired by the traditional ektaara played by itinerant minstrels of Bengal. The instrument synthesises sound when the air column is disturbed by fingers. Proximity to the base defines notes. The base is supported by a sculptural stand that also doubles as a handle. Plaything was developed as part of the Srishti Nokia Only Planet 2006 programme and was showcased at the Nokia Only Planet 2006 conference (Rovaniemi, Finland) and at the Biennale Internationale Design (St.Etienne, France).

The concept for the instrument was born through research and brainstorming; in response to the brief that demanded the creation of a global lifestyle product that embodied Indian values.